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Part of the description of Leomund's tiny hut says: Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it.
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1 Minute Ritual Range/Area Self (10 ft ) Components V, S, M * Duration 8 Hours School Evocation Attack/Save None Damage/Effect Utility A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.
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Tiny Hut. Material: A small crystal bead. A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you.
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From Player's Handbook, page 255. 3rd-level evocation (ritual) Casting Time: 1 minute Range: Self (10-foot-radius hemisphere) Components: V, S, M (a small crystal bead) Duration: 8 hours A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can.
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Tiny Hut Spells A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or Leomund's Tiny Hut Spells
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Leomund's Tiny Hut (Player's Handbook v.3.5, p. 247) Evocation Level: Bard 3, Sorcerer 3, Wizard 3, Sha'ir 3, Urban Druid 3, Components: V, S, M, Casting Time: 1 standard action Range: 20 ft. Effect: 20-ft.-radius sphere centered on your location Duration: 2 hours/level (D) Saving Throw: None Spell Resistance: No.
Leomund's Tiny Hut 5e Creative Uses for This Classic Spell » Black Citadel RPG
8 hours A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures.
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Dungeons & Dragons Homemade shabby hut Scrollmaster
Leomund's Tiny Hut ( Player's Handbook v.3.5, p. 247) Evocation [ Force ] Level: Bard 3 , Sorcerer 3 , Wizard 3 , Sha'ir 3 , Urban Druid 3 , Components: V , S , M , Casting Time: 1 standard action Range: 20 ft. Effect: 20-ft.-radius sphere centered on your location Duration: 2 hours/level (D) Saving Throw: None Spell Resistance: No
The Long Rest Conundrum (and Leomund’s Tiny Hut) The DM's Book of Challenges
Duration: 8 hours Classes: Bard, Wizard A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you.
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Leomund's Tiny Hut Source: Player's Handbook 3rd-level evocation (ritual) Casting Time: 1 minute Range: Self (10-foot-radius hemisphere) Components: V, S, M (a small crystal bead) Duration: 8 hours A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
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Leomund's Tiny Hut and Survival Adventure's (i.e. Icewind Dale Rime of Frostmaiden) r
Leomund's Tiny Hut (Ritual) is a spell that's available as of level 3, with a castingtime of 1 Minute for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'
Who were those spells named after in Dungeons and Dragons? Old School Role Playing
Leomund's Tiny Hut creates a 10-foot radius immobile dome that fits up nine medium creatures and the caster inside. Creatures and objects inside the area upon casting the spell can move through it freely; other creatures and objects cannot.
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Leomund's tiny hut, or tiny hut, is a spell that creates a protective dome around you and up to nine other creatures. Since this dome lasts for 8 hours, it is often used to create a safe haven for a party and their allies to rest inside. For starters, a hemisphere is half of a sphere (if you didn't know that already).